![]() ![]() ![]() Explorer specialization only buffs irregular-type units making it a solid pick for Rogues and a crap pick for other classes (also Rogue is the weakest class right now). Homogenization seems to be the new balance. So now the only doomstack is the Tier 4 doomstack. Overland map unit enchantments were nixed because too many betatesters cried about superbuffed Tier 1 doomstacks. Ground units can melee air units no problem. At the same time, all units can now cross mountains and with a Seafaring upgrade researched all units can enter the water like Civ 5 does. So there is an overreliance on class units right now. The game upgrades and devolves into Tier 4 doomstacks far too easily and there are no Tier 4 racial or specialization units. Also, the number of races has been reduced to more generic fare. Race is just a set of modifiers for the most part (elves get +1 ranged attack, +1 resistance, forestry, and 20% blight weakness orcs get +5 hitpoints, +1 melee attack, and -1 ranged attack and probably other stuff too etc.). Race variety has been quashed since it's class, not race, that matters the most. It needs more scenarios, the balance is weak, the plot is meh, and the soundtrack doesn't have the same charm even though it's the same composer (still decent, but that's damning by faint praise). ![]() I wouldn't recommend Age of Wonders 3 over its predecessors in its current state. ![]()
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